Unlike previous games in the series, NVGs are utilised by all factions with the exception of a few non-state actor groups throughout ArmA 3.ĪrmA 3 is the first game in the series to feature multiple NVG variants rather a single universal model. They offer a significant advantage over conventional grenade launcher flares as only the wearer will not risk exposing themselves (unless the opposing side also retains access to NVGs). In Cold War Assault, NVGs are seldom available and are only issued to U.S./ Soviet vehicle crews and specific special operations units. Notable exceptions include helmets worn by fixed-wing jet pilots in ArmA 3, as well as any panoramic vision helmets worn by some special operations units.
The main downside to NVGs stems from the limited field of view while they remain activated, even if they are of a non-monocular design. Likewise, it is also possible to spot the periodic blinking emitted by infrared strobes. While night vision is activated, it is possible to see the lasers beams projected by weapon-mounted laser pointers.
Throughout the series, NVGs have always represented a quintessential technological advantage for any modern army against low-tech enemies. NVGs are head-worn devices that are designed to intensify existing light. CSAT soldier with night vision activated.